CS:S interpolate delay
Atļaušos copy-pastot no cadred.org
Hey,
We are currently bootcamping with Team VeryGames and i am finally able to record a proof of CS:S interpolate delay.
Settings :
Camera : Kodak ZI8 @ 720P 60FPS
Monitors resolution : CRT 800x600 @ 120Hz
PC : High end pc (no fps problem)
Network : Internet server with 5 ping on it
Starring : Ex6TenZ, RPK, RegnaM
netsettings :
rate 35000
cl_cmdrate 66
cl_updaterate 66
cl_interp_ratio 1
cl_smooth 0
Ingame settings used :
In order to use 0ms, 15.2ms, 100ms lerp i've set :
Sapphire Challenge CSS
32 komandas, 500 eiro balva.
CSS Update, christx ir sadzirdēts
Counter-Strike: Source
- Fixed new weapon firing integration causing some guns to over-fire on single taps
- Fixed a couple of cases where machine guns could skip slightly with enough lag
- Fixed c4 explosion pre-caching
- Added precise audio timing fixes for client-side prediction
- Increased the tolerance for skip detection in client side audio to prevent sound dropping out due to client clock drift
- Completed work on clan tag strings validation
Visi serveri atjaunoti un brīnumlīdzeklis 45 versijai atrodams šeit.
Bloodline Champions
Bloodline Champions is a PVP game with short, intense matches for up to ten players divided into two teams.Without mana and creeps, the game has almost zero downtime and is instead based on short cooldowns, this coupled with no grind or farming ensures that every match is full of action and it has game modes - Arena, Capture the Artifact and Conquest.
Rollin war3 source serveris
Palaidu war3source serveri, connect rollin.lv:27014
ieej serverī, uzraksti help un dragā :D
hon atkarīgajiem patiks, ka tur ir arī corrupted diciple, soul reaper, blood hunter, utt.
:P
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